Computers & Such

I don't have any real need or justification for top of the line or current speed processors to get e-mail or capture a few usenet newsgroups. The only real processor intensive software I run is for the ray traced stuff I occasionally get involved in. No sense buying a Ferrari, if all you do is drive to the corner market for a newspaper and loaf of bread.

That being said, my current desktop machine utilizes a Abit BH6 mother board which ran a Celeron 300a at 464Mhz for over two years. I recently upgraded to a Celeron 700Mhz cpu, only because a 566 or 600 weren't available. The FSB (front side bus) speed is manually set to 83 Mhz in the on board CMOS, allowing the cpu to run at 874 Mhz, with the default 1.7volts. This particular cpu chip will post @1050Ghz using a 100Mhz FSB, @1.85v, but isn't stable enough to run Win2K server reliably.


As of June 10, 2K I've yanked all my computer related stuff from here, since it was all out of date. If there was something here which you are/were interested in, contact me via e-mail and I can provide it.

Ray Traced Graphics

I just happened upon a freeware ray trace program and it is quite impressive. The image immediately above, a ball bearing on a blue and white tile floor, was created with a few simple instruction lines, denoting theoretical camera position, light source type and position. The ball bearing, really a sphere, with a chrome type finish, is generated by the program, same as the plane, the checkered pattern it resides on. This is one of my first attempts, actually a variation of one of the scenes your walked through in the tutorial. I have the Windows version, but it is available for most other platforms, Amiga, Mac, Dos, and generic Unix.

The program is POV-Ray, which stands for "Persistence of Vision Ray Tracer" and is available via the website here.

The documentation is included, and you will definitely need it. I printed it out and it fills a 2" binder, single sided print.